using System;
using System.Collections.Generic;
using System.Text;

namespace GymManager.Persistence.VO
{
    /// <summary>
    /// Class representing the permission value object
    /// </summary>
    public class Permission
    {
        #region Attributes
        private Int32 _id;
        private Int32 _roleId;
        private String _featureKey;
        #endregion

        #region Properties
        public Int32 Id
        {
            get { return _id; }
            set { _id = value; }
        }

        public Int32 RoleId
        {
            get { return _roleId; }
            set { _roleId = value; }
        }

        public String FeatureKey
        {
            get { return _featureKey; }
            set { _featureKey = value; }
        }
        #endregion
    }
}
